Lead a squad of colorful teammates and take the fight to the heart of an, er, heartless corporation. Time your moves to pull off flashy Beat Hits, hard-hitting special abilities and even combination attacks with your allies! Want to show off? Go further and tap into the beat to amp up your skills and earn those covetous S-rank scores. Take on armies of corporate drones (read: actual robots) in satisfying, rhythm-amplified combat. Labeled ‘defective’ after a shady corporate experiment mistakenly fuses a music player to his heart, Chai must now fight for his freedom in a slick animated world where everything – platforming puzzles, enemy attacks and even the colorful gags & banter - are synced to the beat. And this, in turn, meant that I could learn important mechanics at my own pace, including how to parry to the beat.Feel the beat as wannabe rockstar Chai and his ragtag team of allies rebel against an evil robotics enhancement megacorp with raucous rhythm combat! From Tango Gameworks, the studio that brought you The Evil Within® and Ghostwire®: Tokyo (no, really) comes Hi-Fi RUSH, an all-new action game where the characters, world and combat stylishly sync to the music! Approaching the title in bite-size segments did make me genuinely excited to return to the game after a day or two away. Does the concept feel fulfilling though? Well, yes and no. Few other games on the market plug the gap for an accessible rhythm adventurer that doesn’t rely heavily on skill to feel fun. The gameplay concept for Hi-Fi Rush is very needed. Perhaps this would be a possible idea for post-release DLC or future sequels. There are never any any opportunities to play as any character other than Chai is offered, and I found myself longing to wield Peppermint’s guns or have the chance ignite the battlefield as an unnamed character that I’m not going to spoil here. ![]() It’s a message we can all agree with, (except perhaps for Kale Vandelay), but the unadventurous, (if polished), gameplay doesn’t quite deliver what Tango Softworks is aiming for. The soundtrack does fall flat sometimes, with the story’s strong anti-capitalist message perhaps better fitting to punk music or just presented with a grittier overall style. Kale Vandelay, the big boss man, seems to have a particularly interesting goal of using those robotic limbs and manufactured implants to control their user’s minds. Traversing through Vandelay Technologies, each area tells an unfolding story of how it began by manufacturing robotic limbs and evolved into selling robots. All the while, the animated environment is bopping away to the beat, with lampposts, machinery, and trees all bouncing in time which simultaneously helps the player to ensure their button-mashing hits the beat too.Ĭhai himself contributes to the comic book stereotype, snapping his fingers and quipping about the music from time to time. The game drip feeds information to the player, with the road to each boss battle teaching new skills and combat styles – such as a useful parry that allows for an immediate super strong retaliation as well as minigames that work in a “Simon Says” format. ![]() Hi-Fi Rush gets off to a high-octane start, with a lot of activity both in the story and in the linear stages that follow.
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